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June 8, 2014
Published by at September 18, 2013
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Building a character can be a long process and as the number of feats and traits grows it becomes even harder to figure out which to take to get the features you want. This thread will go into the benefits of all of the feats. Requirements and perquisites are not listed. The books that each of the powers comes from is listed after the feat and it’s bonuses.

APG = Advanced Player Guide

ARG = Advanced Race Guide

GOG = Goblins of Glorantha

ISWG = Inner Sea World Guide

OOG = Orc of Glorantha

UC = Ultimate Campaign

UCbt = Ultimate Combat

UM = Ultimate Magic

 

 

Areas of Improvement and the feats that improve them.

  • STR

    • Amplified Rage (+4 Str) (OOG)

  • DEX

  • CON

    • Amplified Rage (+4 Con) (OOG)

  • INT

  • WIS

  • CHA

  • Will

    • Andoren Falconry (+2 is Birds of prey animal companion)

    • Angelic Blood (+2 if evil spell)(ARG)

    • Angelis Flesh(Golden)(+2 vs light)(ARG)

    • Angelic Flesh (Brazen)(+2 vs fire)(ARG)

    • Angelic Flesh (Brazen)(+2 vs paralysis, petri,poison)(ARG)

  • Reflex

    • Angelic Blood (+2 if evil spell)(ARG)

    • Angelic Flesh (Brazen)(+2 vs fire)(ARG)

    • Angelis Flesh(Golden)(+2 vs light)(ARG)

  • Fortitude

    • Angelic Blood (+2 if evil spell)(ARG)

    • Angelic Flesh (Brazen)(+2 vs fire)(ARG)

    • Angelis Flesh(Golden)(+2 vs light)(ARG)

  • Attack

    • Andoren Falconry (+1 is Birds of prey animal companion)(ISWG)

    • Angelic Flesh (Silver)(Unarmed counts as Silver)(ARG)

    • Angelic Flesh (Steel)(Unarmed counts as Cold Iron)(ARG)

    • Arcane Strike (+1, treat as magic. 1 round)

    • Arcane Vendetta (+2 vs confirmed arcane spell user )

    • Awesome Blow (on CM foe takes slam+Str dmg,  flies 10’ and lands prone)

  • Spell Resistance

    • Angelic Flesh (Brazen)(DR 5 fire)(ARG)

  • Spell Resistance Overcome

    • Allied Spellcaster (+2 lvl check vs)

  • HP

    • Arisen (alive till under Con+4. 1/day +lvl in HPs, lasts 10 min)(UC)

    • Attuned to the wild(double healing in chosen terrain)

  • AC

    • Aldori Dueling Mastery (+2 if One Aldori sword) (ISWG)

    • Aldori Dueling Mastery (+1 if Two Aldori sword) (ISWG)

    • Andoren Falconry (+1 is Birds of prey animal companion)

    • Angelic Flesh (Steel) (+1)

    • Arcane Shield (+ is = to spell level expended)(APG)

    • Armor of the pit(+2)

  • Move

    • Difficult Terrain

      • Acrobatic Steps (15ft/rnd)

  • Init

    • Aldori Dueling Mastery (+2 if Aldori sword) (ISWG)

    • Aspect of the beast(wild Instincts) +2 (APG)

  • Combat Maneuver Bonus

    • Agile Maneuvers (+Dex to CMB)

    • Ankle Biter (Get a bite in if target of CM) (GOG)

  • Combat Maneuver Defense

  • Special Attack DC

    • Ability Focus (+2)

  • Critical Hit with spell

    • Accursed Critical (Bestow Curse or major Curse(UM)

  • Spell Resistance

    • Accursed (5+lvl)(UC)

  • Skills (10th rank)

    • Acrobatics

      • Acrobatic (+2(+4))

    • Animal Handling

      • Andoren Falconry (+2 w/Birds of prey)

      • Animal Affinity (+2(+4))

    • Climb

      • Athletic (+2(+4))

    • Diplomacy

      • Antagonize (Cause hostility, DC 10+HD+Wis)(UM)

    • Fly

      • Acrobatic (+2(+4))

    • Intimidate

      • Antagonize (Cause hostility, DC 10+HD+Wis)(UM)

    • Perception

      • Alertness(+2(+4))

    • Ride

      • Animal Affinity (+2(+4))

    • Sense Motive

      • Alertness(+2(+4))

    • Spellcraft

      • Arcane Builder (+4 when crafting) (UM)

    • Stealth

      • Angelic Flesh(All) (-2)

    • Survival

      • Altitude Affinity (+2 (if over 5000ft))

      • Aspect of the beast(wild Instincts) +2 (APG)

    • Swim

      • Athletic (+2(+4))

  • Traits

    • Additional Traits (+2 traits)

    • Luck

      • Adaptive Fortune (+1 use)(+2 bonus)

    • Jinx

      • Arcane Jinxer (spend spell. penalty to save  = spell level)

      • Area Jinx (10’ radius each, +10’ increase each additional purchase of this feat)

    • Agile Tongue (10’ prehensile tongue) (ARG)

    • Wings

      • Angel Wings (wings, 30’ move) (ARG)

    • Bleeding

      • Angelic Blood (1pt damage to evil in 5’ radius)(ARG)

    • Stabilize

      • Angelic Blood (+2 to stabilize)(ARG)

    • Swim

      • Aquatic Ancestry (+10’ swim, Amphibius )(ARG)

    • Natural Weapons(small)

      • Aspect of the Beast (Claws 1d4(1d3))

    • Senses

      • Aspect of the Beast(Nightvision or upgrade to Darkvision +30)

    • Jump

      • Aspect of the Beast (leap as if 10’)

  • Class Features

    • Hexes

      • Accursed Hex (Hex again if 1st fails)

    • Poison

      • Unarmed

        • Adder Strike (apply poison 2 limbs)(UCbt)

    • Revelations

      • Abundant Revelations (+1/day) (UM)

    • Smite Evil

      • Adapt Champion (+½ bonus to CMB)(UCbt)

    • Channel

      • Adapt Channel (x2/day lvl=divine level -3) (OOG)

      • Alignment Channel (Harm or heal of alignment)

    • Traps

      • Advanced Ranger Trap (DC +1)(UM)

    • Grit

      • Amateur Gunslinger (Gain Grit. lvl 1 deed)

    • Rage

      • Amplified Rage ( +4 Str, +4 Con) (OOG)

    • Spells

      • Prepared Spell

        • Arcane Blast(Convert to ray)

      • illusions

        • Angelic Flesh (+1 caster level)(ARG)

      • Gain Spells

        • Arcane Talent (0 lvl spell, 3/day)

      • Summoned

        • Augmented Summoning (+4 Str & +4 Con )

  • Weapon

    • Sling

      • Ammo Drop (load as swift/move)

      • Arc Slinger (+2 vs penalty)

    • Sling Staff

      • Arc Slinger (+2 vs penalty)

  • Armor

    • Arcane Spell Failure

      • Arcane Armor Mastery (-20% does not stack with Arcane Armor training)

      • Arcane Armor Training (-10%)

    • Armor Proficiency (light) (can use light armor)

    • Armor Proficiency (Medium) (can use medium armor)

    • Armor Proficiency (Heavy)(Can use heavy armor)

  • Crafting

    • Arcane Builder (+25% less time to finish(pick 1 type of magic item))

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